DeeSicks


Crawl out of your hole, for destiny beckons. Begin as a lowly insect in a primordial soup of bullet-slop misery and rise through the echelons to the heavenly heights of bullet hell gods.
To ascend through the astral planes, you’ll need to out-spam the spammers, out-summon the swarms, and outlast even the toughest of opponents. The solution: become your very own bullet hell boss. Unimaginable mass and power await.

Pick and choose aspects from tailored archetypes such as a dodge-reliant glass cannon, vampiric life-steal, massive horde master, and many more.
On your journey, you will also collect run-changing relics. They may completely redefine your archetype. Will you pivot halfway through, or stick to your previous strategy for ascension?


Preparation is key. Before you head into battle and attempt to dethrone gods, you are faced with a cryptic game board. Each playable character comes with their own slew of board-based challenges and unique features to master.
Aim your dice throws to achieve volatile multiplier effects. Use collision physics to your advantage and change unlucky rolls for the better (or worse). Every throw might completely redefine your power distribution.

Your next decisions will decide your fate inside the arena. Slot your dice into spell-based parameters in order to maximise the synergy between your overall build and the relics you collected.
Will you dump all your hopes and dreams into a singular, over-powered spell, or go wide and wear down your opponent with a well-rounded roster of attacks?

Unique Progression Model:
- Skill-Based Dice Rolling
- Classic Spell x Relic Synergies
- Pick & Choose from Tailored Archetypes
- Various Characters & Game Boards
Simple, Juicy, High-Octane Combat:
- Brilliant Mix of Bullet Hell and Bullet Heaven Gameplay
- Left-Right Circular Movement
- 10 Bosses to Beat (more to come!)
- Near-Blinding VFX for Maximum Juice
| Updated | 25 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Rating | Rated 4.8 out of 5 stars (13 total ratings) |
| Author | ByteRockers' Games |
| Genre | Action |
| Made with | Unity |
| Tags | Bullet Hell, Dice, Indie, Roguelite |
Download
Development log
- New Boss Concepts: Help Us Decide25 days ago
- What We’re Working On Next39 days ago
- New Build for DeeSicks – Update #145 days ago







Comments
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This Is pretty fun. One suggestion though, you should make it so the glow effect of enemy bullets that you can not be hit by at your current height is reduced, to make it easier to tell what you do and don't need to dodge
A very interesting and captivating combination of game mechanics and impressive art style. I love the lighting effects with the shadows, which really set the scene for the boss fights. Highly recommended!
Thank you! Yes, we really wanted to make the VFX juicy with this one 🧃
very strong aesthetic, and fun gameplay loop. I think that most of the weapons are too inconsistent at range, so it feels like unless im focusing orb I have to throw myself into an unreactable mess and die for it. the later arenas orange glow blends in with enemy bullets. when playing spidey gonzalas i feel like i get hit by things when i should have gone over them.
played some more, summon builds make much more sense with the big spider, to the point where that should be whats on spideys default kit rather than the small ones - they die too easily on their own and cant get in past the third or fourth fight.
Appreciate the feedback, glad you had fun!
Two incredibly novel game concepts merged together in an interesting way, I think this is one of the more experimental roguelikes which is both saying something and not a lot at all.
Really the only thing that bugged me was the projectile clarity and telegraphing.
High praise, thank you! How would you want to change the projectiles to make them better?
I asked myself this while playing and...I genuinely didn't know, there's a bit of glow around the projectiles and can tend to hide other projectiles, you can tend to miss gremlins, I guess? I genuinely don't know how to improve the clarity.
This game is loads of fun! Circle battleground is quite unique that i haven't seen before, it plays smoothly and the fights are fun and feel fair.
You even made a video 😱 Very cool!
generally speaking I missed some questionmark in general to read again what i am throwing dice for and what the impact is.
Combat is very fun, Stamina recharges way too quick for my liking.
Cooldown shortened to CLD instead of CD looks wrong to me.
Style and gameplay is very good! :)
More info/tooltips, noted! Thank you for playing
The game froze after Geoffrey , Island king. Can't click on anything. Didn't get my upgrade after.

Thank you for letting us know. We will look into it
I really enjoyed playing a summoning type build, the art style and music and sounds are all amazing. I'd love to see this fleshed out
You and us, both 🧡 glad people like the first prototype
Really fun game!


Love the art style, the gameplay, and the sound design.
It's kind of like darks souls... if darks souls was a 2.5d bug-themed deckbuilder lol?
A little challenging, but not too hard! I like it a lot!
One problem that I ran into though:
I think I got a bug (no pun intended) that ruined my run as spidey gonzales.
I picked a 7th spell to add to my deck, and tried to replace a slot on the spell board.
I wasn't sure if I could have 7 spells or not, and I'm guessing this run-ending means I cant. 🤷♂️
When clicking on the slot, it made the sound and lit up the board as though it had been placed, but the spell didn't replace the other spell on the board and the cursor didn't change back to normal.
I can't place the spell in any slots, and I can't seem to continue the run either.
Escape key and right-click don't seem to break out of it, but maybe there's a way to cancel the selection of this new spell?
Picture for reference of how the screen looks at the point of being stuck (Browser build)
Not sure if it helps, but the last thing I can see in the console is the following two errors being logged
Thank you very much for the detailed report!! We will definitely look into this.
Glad you enjoyed the demo :)
Very interesting concept!
Looking forward to seeing more of this
Joffrey ruined me, skill issue.
Quite an interesting player perspective. The limitations of the circle are something I need to get used to, but it's definitely intriguing.
Rolling the dice is very satisfying and the aesthetics, especially the transistions are epic! Love em!
Happy to hear you liked it
Cool game. Had fun
Art Style is amazing, want to see more :3
Really nice game! the dice rolling feels great and the combat is pretty interesting. Excited to see what's coming next.