Dev Blog: Important Update - Strengthening the Net
Greetings, Hackers!
We’ve been hard at work addressing critical vulnerabilities and rebalancing the playing field in light of the recent global hacking events. Your safety in the Net is our top priority, and with this update, we're introducing changes to enhance both security and gameplay. Let’s dive into the details!
System Update - Secure and Ready
Recent security breaches revealed vulnerabilities in the system. We've closed these gaps to ensure a safer, more robust experience. Remember: update your operating system to stay ahead of potential threats.
Changelog Highlights
Gameplay Adjustments
- Nodes Cost More: Strategic planning just got tougher—nodes are now pricier to reflect their critical value.
- Enemies Buffed: To balance the field, enemies now boast increased HP. Prepare to put your skills to the test!
- Difficulty Unlocking Simplified: No more waiting—difficulties are now unlocked immediately after completing the tutorial.
Balance Tweaks
- Nodes Nerfed: Overpowered nodes have been dialed back to maintain gameplay fairness.
- Increased Node Rarity: The most powerful nodes are now harder to come by, emphasizing their strategic importance.
- Reduced Droppable Items: Less is more—fewer items will drop, ensuring every reward feels impactful and meaningful.
Your Mission
The Net is a constantly shifting battleground, and this update reflects the ever-changing challenges of the digital realm. Stay sharp, adapt your strategies, and keep pushing the limits of your hacking abilities.
Good luck out in the Net, Operatives! Stay secure, and may your exploits be legendary.
The Net.Attack() Team
Files
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Net.Attack()
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Status | In development |
Authors | ByteRockers' Games, MaverickHorn, MaxiMelone, Suksuk, Hennak, Archangel712 |
Genre | Action, Educational |
Tags | 2D, Bullet Hell, Hacking, Roguelike, Roguelite, Singleplayer, Survivor-like, Unity |
More posts
- Balancing an Unbalanceable Game - Part 11 day ago
- How Net.Attack() Was Born4 days ago
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