Endless Highscore Mode now available!
Hey there!
A lot has happened since last week, and we’re thrilled to see our small community coming to life. Your feedback and comments mean the world to us – thank you so much!
Yesterday, we hit a major milestone: the Net.Attack() Steam demo is now live! This means you can now play the game directly on Steam. Please note that the Steam version will always be slightly behind the Itch.io version due to QA processes.
Now, onto the big news: we’ve been hard at work on a new build, and it’s now available for you to download on Itch.io! The Steam version will follow soon.
The biggest addition? The Highscore Mode! From now on, you can compete with others to see who can survive the longest in an endless level.
We’ve also made the game significantly harder, as your feedback suggested that the previous version didn’t quite challenge you enough. Of course, the balancing is still a work in progress, so we’re eager to hear your thoughts and suggestions!
And now, have fun hacking!
Changelog(05.12.24):
Features:
> Gain Data for Level Ups
> Highscore Mode
> Reworked Balancing
Bugs:
> ForeachOverclocked an ForeachInfected work as intended
> Text issue corrections
> Minor bug fixes
Known issues:
> Data heist mode: Connection time is not displayed correctly in summary
> Options are buggy
Files
Get Net.Attack()
Net.Attack()
Code your attacks and survive!
Status | In development |
Authors | ByteRockers' Games, MaverickHorn, MaxiMelone, Suksuk, Hennak, Archangel712 |
Genre | Action, Educational |
Tags | 2D, Bullet Hell, Hacking, Roguelike, Roguelite, Singleplayer, Survivor-like, Unity |
More posts
- Balancing an Unbalancable Game - Part 27 days ago
- I want colour gradients!12 days ago
- Balancing an Unbalanceable Game - Part 119 days ago
- Dev Blog: Important Update - Strengthening the Net22 days ago
- How Net.Attack() Was Born22 days ago
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